This is quick note about a really obscure problem which can bite you quite hard in unity. If you switch between scene you may need to use DontDestroyOnLoad to keep certain objects hanging around during and after the transition. If, however, you have stored collections of scripts under empty game objects – and there should…
Blender Outlining [SOLVED] – Cannot find Backface Culling option under Viewport Shading.
Helping people with Lazy Eye learn to use both eyes again requires a long term commitment on their part. That shouldn’t be a drag, so I am hoping to inject a little humour through two animated characters which accompany the participant on their journey, helping to motivate people to continue. A part of the look…
Notes on Using Blender 2.8
One thing I discovered when testing EyeSkills at the beginning, is that people who have a lazy eye often have a particular psychological relationship to the condition. They would like to understand and perhaps change it, but they have generally come to accept it as “inevitable” and found ways to compensate in everyday life. It…