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New post (IR retinal safety) has been published on https://t.co/c3UuNJvySi - https://t.co/Map4CQE06p

New post (An interesting paper reviewing current eye trackers and the history of eye tracking) has been published on https://t.co/c3UuNJvySi - https://t.co/2o401czF1F

New post (Affordable EyeTracking - a new camera PCB) has been published on https://t.co/c3UuNJdXtI - https://t.co/gWrPaFfRX9

New post (Going back in time) has been published on https://t.co/c3UuNJvySi - https://t.co/H3iPK8arZ8

New post (Data Provenance) has been published on https://t.co/c3UuNJvySi - https://t.co/OJbnVXA9Az

New post (Plotter friendly design) has been published on https://t.co/c3UuNJvySi - https://t.co/j4GLRSceHt

New post (Diamond Depth Perception - a user reports) has been published on https://t.co/c3UuNJvySi - https://t.co/mz7mTqb0sJ

New post (When Unity UI Goes bad - The perils of DontDestroyOnLoad) has been published on https://t.co/c3UuNJvySi - https://t.co/tcvUmv728t

New post (Lets laser cut some headsets!) has been published on https://t.co/c3UuNJvySi - https://t.co/edbYvOzM2t

New post (Animating EyeSkills - Building bridges between Blender and Unity) has been published on https://t.co/c3UuNJvySi - https://t.co/nOpJKB4akd

New post (Blender Outlining [SOLVED] - Cannot find Backface Culling option under Viewport Shading.) has been published on https://t.co/c3UuNJvySi - https://t.co/d5VQaRg3RR

New post (Notes on Using Blender 2.8) has been published on https://t.co/c3UuNJvySi - https://t.co/BOu1MiRd3n

New post (Notes on Unity Animation) has been published on https://t.co/c3UuNJvySi - https://t.co/ZQuZfcCdmF

New post (A general post on Unity Pain Points and Setup) has been published on https://t.co/c3UuNJvySi - https://t.co/cVZ8WXklUM

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