Helping people with Lazy Eye learn to use both eyes again requires a long term commitment on their part. That shouldn’t be a drag, so I am hoping to inject a little humour through two animated characters which accompany the participant on their journey, helping to motivate people to continue. A part of the look…
Notes on Using Blender 2.8
One thing I discovered when testing EyeSkills at the beginning, is that people who have a lazy eye often have a particular psychological relationship to the condition. They would like to understand and perhaps change it, but they have generally come to accept it as “inevitable” and found ways to compensate in everyday life. It…
Notes on Unity Animation
This wasn’t a bad starting point : https://www.youtube.com/watch?v=vPgS6RsLIjk It’s important to remember, when you’ve created a sprite, that you need to add a SpriteSkin. Sometimes it fails to automatically detect the bones in your sprite, but so far, that’s been simple to solve by making a few minor changes to the sprite, reapplying, and then the…