A collection of interesting videos about accommodation/vergence issues in VR headsets, and how to work around them using light fields and binocular suppression(Monovision !!!)
To understand most of the code in EyeSkills, you’ll need to get a grasp of Euler angles and Quaternions.
Here is a good place to get a first feel and move on to other resources!
As you know by now, EyeSkills is hosted on BitBucket as a git repository. Git can be pretty confusing if you haven’t had a few years experience with it, but this might help! This is a great set of “Fight Rules” for dealing with common (and not so common) situations!
EyeSkills is already a complex piece of software, with many thousands of hours poured into its design, execution and testing. So far, most of these costs have been met privately – after all, this started out as a project to help my son. In the past six months we have received generous funding from the prototype fund which regards EyeSkills as one of its “lighthouse projects, amongst the most visionary and well executed project we have had”.
This Prof. Behnke is an impressive guy! Take a look at some of his projects. Wonderful to see this calibre of work, taking deeper inspiration from the neurobiology, being done in Computer Science.