You spin me right round

1 min read

To understand most of the code in EyeSkills, you’ll need to get a grasp of Euler angles and Quaternions.

Here is a good place to get a first feel and move on to other resources!

http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-17-quaternions/

Would you like to beta test EyeSkills* or just follow what we are doing?

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