Hackademy – hacking Google Cardboard V2

Rather than implementing a new VR Headset for EyeSkills, could we push the price-point down even further, by hacking the standard Google Cardboard V2 design?  That’s one of the questions we explored last weekend at Careable’s first Hackademy! The standard design has a capacitive button which touches the screen as user input when the user…

An alternative binocular suppression scene for exploring alternating strabismus

This is an example for how you can build dynamic assets in the EyeSkills Framework. The idea: The code walk-through: If you have alternating strabismus and want to play with this, take the “development” branch from the eyeskills git repository and report/describe your findings as carefully as you can. I’ve added an .apk for self-install…

Designing for a better understanding of alternating strabismus conflict zones

Now that we’re increasingly certain that alternating strabismus is something in its own right, with different perceptual side-effects to “regular” fixed strabismus, we’re starting to think about how we could better understand/categorise/explore what those perceptions are in a way that can be reliable reported…. Here are some initial ideas one the very simplest first steps…

A talk about EyeSkills at the 35th CCC!

After a stressful Christmas preparing this talk, it finally happened. Here’s an introduction to EyeSkills, what we’ve achieved, where we’re heading, and what we hope to achieve! Perhaps the most surprising thing about the talk was the resonance it created.  We’ve had over thirty people sign up to help as volunteers, over 4 thousand views…

Refactoring for flexibility

A prototype is, well, a prototype. It breaths life into an idea, it takes an interactive form, and this generates new ideas and insights.  Alongside functional ideas and insights (hey! wouldn’t it be cool if the user could do *that*!) – are engineering ideas and insights (hey! wouldn’t it be cool if we could make…