This is a quick note about some more user tests we ran, this time with two ladies in their forties and fifties.
We had our vision therapist with us, who ran both through a series of standard tests. In both cases, neither could use both eyes simultaneously!
As soon as they were in the VR environment, suppression was broken. We believe the cause was the “low conflict” nature of the environment they were looking at (mostly black backgrounds). I apologise for not having the time for writing up the full test, but we have – more importantly – implemented the ability to place more of our calibrations/test into and out of conflict in the recently finished second iteration of our prototype.
In the next phase of testing, we will revisit this phenomenon in more detail!