Going back in time

1 min read

This is a quick mental note : What would an anaglyphic app look like with a “randomised” and continually changing assignment of colour to each eye – or within a VR setting? Would this stop people “cheating” by blinking to assemble a complete image of what’s happening?

Perhaps Use PerlinNoise to generate a dynamic texture https://www.youtube.com/watch?v=bG0uEXV6aHQ which we then use in a custom shader to assign black to one eye/colour, white to the other, and anything intermediate in ratio to the appropriate eye/colour.

I think this might be worth trying out. What I have, however, realised – is that nothing is really worth exploring anymore without an eye tracking headset.

Another approach might be to use Voronoi style mappings https://www.youtube.com/watch?v=EDv69onIETk BUT it actually makes me wonder if the most simple and effective method would be to divide the space into cubes and just randomly assign each cube to one side or the other.

Would you like to beta test EyeSkills* or just follow what we are doing?

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