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Notes on Unity Animation
This wasn’t a bad starting point : https://www.youtube.com/watch?v=vPgS6RsLIjk It’s important to remember, when you’ve created a sprite, that you need to add a SpriteSkin. Sometimes it fails to automatically detect the bones in your sprite, but so far, that’s been simple to solve by making a few minor changes to the sprite, reapplying, and then the…
Exploring an API for generating custom VR headset designs
Another target I’d like to accomplish is to provide an api for generating custom parameterised EyeTracktive pupil tracking headsets. OpenSCAD can theoretically produce .stl or .png images via the cmd line, but it requires a lot of cruft to get this to work (an XServer or xvfb) – so wouldn’t it be nice if there…
Please “like” EyeTracktive and help us Win!
We need your support! Please “like” us – https://hackaday.io/project/164944-eyetracktive Points means prizes! The excellent hackaday.io has organised a global : “hardware design contest focused on product development. DesignLab connects you to engineers, expert mentors, and other powerful resources to take your product from concept to DFM.” If everybody on this list takes five minutes to support us, we’ll be at…
Unity style/VrActivityTheme not found in AndroidManifest.xml bug?!?
If you run into the obscure and painful problem that Unity tells you the “style/VrActivityTheme not found in AndroidManifest.xml” then fear not. You do not need to spent half a day trying to track down the problem. At some point you probably (temporarily) added Google’s DayDream as a supported VR Device in the Unity Player…
EyeSkills Newsletter – Design. Code. Refactor. Rinse. Repeat. 09.04.2019
Thanks! Thank you to Gregory Taschuk for his 20EUR donation to the EyeSkills PayPal Pool! The pool has already paid for a simple 3D printer to help prototype parts for the eyetracktive.org headset. If we can get another 150 EUR in the pool in the next six days (to bring it to 500 EUR) I would…
EyeSkills Newsletter – Prototyping Madness 20.03.2019
Hiya! So much has happened in the last two weeks that I barely know where to begin…. but I must begin with a wave of gratitude. First of all, I would like to express my heartfelt gratitude to Holger Hahn and Andreas Freund, who have both donated to the project (https://www.paypal.com/pools/c/8byPUuuQ1D). I’m utterly blown away.…
Are we Eyetracktive enough?
Super busy day! It started with the kick off of the prototype fund second round: Followed by a journey down to Potsdam for the kick off of the Hackademy! Go team Eyetracktive!
Strange that I never posted this!
Here’s a video of the Demo Day from the last Prototype Fund last year. I don’t know how it slipped through the net, but here it is so I don’t forget it exists 🙂
Building EyeSkills in Unity
These are some coarse instructions to help you get started. Although they are for OSX it ought to be a similar process for Windows. git clone –recurse-submodules https://gitlab.eyeskills.org/community/EyeSkillsCommunityApp.git cd EyeSkillsCommunityApp/Assets/EyeSkills #The following will work on OSX/Linux. You can also just grab the .zip from https://cloud.eyeskills.org/s/GziZbNNWQAoyxXr and do the following steps manually wget -O out.zip https://cloud.eyeskills.org/s/GziZbNNWQAoyxXr/download…